Mutilate a doll 2 armor
**Give darkness particles some brighter shades so they'll be more visible in default Labs.**
* **~~A Door with a lock and a key than opens the door~~** * **A way to edit the speed of an objects spin** * **A paranoid drone should have special comments around the alien looking drone and other items like that** () - Note that it toggles the trigger on every collision * **~~A Property that triggers everthing linked to it when touched~~** I'm thinking a single Save you can choose as your default view whenever you Reset. # Items that are striked though have or will be added # The Masterlist of perviously suggested Ideas (~good thing is I check the forums daily rarely~) I actually find enjoyment out of these kind of things. **Nope.** The game can't query single levels from the Kong API, only display the browser UI. **Nope.** The game can't fetch your dolls from the API, so it'd be manual work for me since I'd have to add all your dolls manually, which is not happening. * # `The ability to link a ragdoll to your username` Portals and Loop Sides velocity is limited because infinite speed causes issues (falling through portals or out of the map completely.) **Nope.** There's no velocity clamping on the game's side for general movement. It'd be fully manual work, and my schedule is filled with updating the game, not playing it. **Unlikely.** Honestly, I don't have the time for that. **Maybe.** There's a thing in the Kong API that might make this possible, but I'll have to investigate it. Would have to make a whole new system for links like this. **Maybe.** Collision is an existing joint property, so it was easy to implement as a toggle. **Possibly** to be added as a Power *and* as item functionality eventually, unless there's an issue with that many cuts (the cutter is different from MaD1.) Just make sure you describe the environments in sufficient detail.
#Mutilate a doll 2 armor update
**Possibly.** I'll probably do another environment update at some point.